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Hands-on Tinkering Hackathon for Teachers/Educators/ATL Mentors/Students at Kalpakghar, Pimpri Chinchwad Science Park

Feb 10

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A hackathon is an event where community members come together to learn new skills, build innovative projects, and share ideas. It's a great opportunity for collaboration, creativity, and skill development.


Location:  Pimpri Chinchwad Science Park Near Auto Cluster Chinchwad, Pune- 411019 

https://www.pcsciencepark.org/contact-us.php 

Date of Hackathon: Feb 27, 2025

Time: 9:00 am to 5:00 pm





Who Can Participate?


Target Audience: Teachers/Educators/ATL mentors and students of all levels (Primary, Secondary, and Higher Education)

Individual or Group Participation: Participants can join individually or in groups of up to 5 members. Teams can collaborate on a common task or activity or choose different aspects of teaching innovation.

Eligibility: Open to science educators/teachers and students from all fields (Physics, Chemistry, Biology, Earth Science, etc.). No prior technical expertise is required, but a passion for innovative teaching is essential!


Key highlights: 

  • Basic Tinkering Materials—Teams will be given basic lab equipment and materials (e.g., MDF sheets, basic hardware tools, basic stationery, electronics components, etc.).

  • Technology Access—Tools like online simulations, access to educational software, and virtual tools (if required).

  • Mentorship Support—Experienced teachers and education professionals will be available for advice and guidance throughout the hackathon.

  • Workshops—short sessions on incorporating technology in classrooms, gamification in education, and best teaching practices.

  • Lesson Plan Template—A structured template to guide the creation of lesson plans for Educators/ATL mentors


Objective: Use of Science and Mathematics in Practical Projects in Design and Technology


The hands-on tinkering Hackathon 2025, on the occasion of National Science Day, aims to empower educators, teachers, Atal Tinkering Lab (ATL) mentors, and students with innovative tools and methods for teaching science and learning more effectively. During the hackathon, participants will engage in identifying four key components/issues related to design and technology projects.

  1. Problem-solving by other means

  2. Focus on product quality...?

  3. Tasks that require specialised knowledge

  4. Concepts and skills necessary for making practical projects


  1. Problem solving by other Means

    In this hackathon, participants will identify the challenges that potentially should invite them to make use of knowledge from science and mathematics to solve problems and develop their products or to generate a need for attaining this kind of tinkering events.


  2. Focus on product quality...?

    In technology and design, the quality of the final product is more pertinent than in the practical work students or teachers usually perform in science and mathematics. The desire for high quality influences the teachers and students to have more focus on the quality of the product. However, a considerable amount of time is spent on enhancing the quality in terms of various forms of decoration, which may diminish the focus on technical problem-solving. In this hackathon, we will learn real-time examples of how desire for product quality can diminish the focus of knowledge components from science and mathematics.


  3. Task Requires Specialised Knowledge

    In some aspects of the hackathon projects, challenges taken by the participants require an understanding of specific knowledge in order to accomplish their tasks. This hackathon will help the participants to put them on the right track by showing how certain tinkering skills can be used in order to achieve the desired result. The guidance will be very visual, demonstrating the participants "know-how" in the particular situation.


  4. Concepts and skills necessary for making practical projects

    Many educators and students show less motivation for traditional school subjects, particularly for mathematics. In this hackathon, participants will work with strong dedication on designing, constructing, and making prototypes. This will be a good opportunity to get the participants involved in calculations of scales for their model. The hackathon will motivate participants to use the project topics as context to work with applied science and mathematics for solving the technology and design task.


 

Location:  Pimpri Chinchwad Science Park Near Auto Cluster Chinchwad, Pune- 411019 

https://www.pcsciencepark.org/contact-us.php 

Date of Hackathon: Feb 27, 2025


Event Flow:

🔹 9:00 AM – 10:00 AM | Registration & Orientation

Participants check in, receive materials, and get an overview of the hackathon structure.

🔹 10:00 AM – 11:00 AM | Ideation Stage

Teams brainstorm real-world challenges and formulate a structured approach to solving them.

🔹 11:00 AM – 12:00 PM | Expert Session: Gamification in STEM Education

An expert will discuss how gamification enhances classroom learning and its impact on STEM pedagogy.

🔹 12:00 PM – 1:00 PM | Material Collection & Setup

Teams gather the necessary tools and materials for their prototypes.

🔹 2:00 PM – 4:00 PM | Tinkering & Prototyping

Hands-on session where teams build functional prototypes using the resources provided.

🔹 4:00 PM – 5:00 PM | Presentations & Demonstrations

Teams showcase their prototypes, explain their design thinking process, and receive feedback from peers and experts.


Note: Food and snacks will be served during the event (no separate refreshment breaks).


 

What You Need to Bring:

  • Laptop or Tablet (if available) – To access online resources, create presentations, or work on the lesson plan digitally.

  • Notebooks—For brainstorming and taking notes.

  • Basic tinkering Materials—You are welcome to bring any extra materials or resources you feel will help you develop your projects

  • Passion for making things! – Your creativity, expertise, and enthusiasm are the most important tools you bring to this hackathon.


 



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